It is nice when, among the quite same games of the mechanics of the games, of which a decent amount falls into digital stores every week, something curious appears. This is what attracted attention Yellow House: In an attempt to describe her genre, a wording “Psychedelic drama-quest” comes to my mind more precisely in my head.
We shut up the Kotik’s nose to open his mouth and allow the protagonist to put there. It’s all right, this is Yellow House!
So, let’s start with the “psychedel”. Actually, everything is explained here almost from the very beginning. The protagonist named Henry Sykes is slightly not friends with his head, and, among other things, has no idea what is happening around him. That is why its inflamed imagination interprets reality in their own way: the surrounding objects take bizarre and sometimes frightening forms. Well, our task is to help him correctly evaluate everything that happens around and bring it into a more or less normal look.
Actually, here’s the quest. The entire gameplay boils down to combine, replace or modify objects. Usually it all starts with a picture in style Salvadora Dali, but gradually returns to its own circles – incomprehensible creatures turn into completely understandable objects, characters gain human features, well, and all in that spirit. You don’t need to do it especially for this. There are only four options for interaction with allocated objects: combine them, change places, replace with alternative (if possible) or force to change the position by shaking the device. Most of the time you will spent on the “tapany” on the screen (modern “Pixel Hanting”), as well as the thoughts what kind of subject it is and where it can be put, with what to unite, what to do with all this.
You ask: where is the drama? She is in the plot. The fact is that, as soon
as you deal with the next location, you will find a narrative that slowly reveals all the plot ideas and immerses us in the history of the protagonist. Let all this not be stated in such a high syllable and does not reach the work of art, but the combination of “intricate gameplay plus plot” for a mobile game is quite a rarity, so we will not find fault with the little things.
Yellow House costs only 33 rubles, does not require any additional payments, and also made by our compatriot Ruslan Zhukov, Which is doubly nice. This is only the first episode of four planned, but if the game does not gain a sufficient audience, then the next risks becoming the last. We hope that connoisseurs of such non -standard projects will turn to Yh attention and vote for him with a ruble.
Pros: original visual series;psychedelic plot;non -trivial riddles.
Cons: “Pixel Hanting”.